Mario Zechner
Mario Zechner
See https://esotericsoftware.com/forum/d/24497-godot-boundingboxattachment
See template skin use case here: https://esotericsoftware.com/forum/d/17770-spine-godot-runtime-released/65
Repro: 1. Import mix-and-match skeleton and non-pma atlas. 2. Set a preview skin, e.g. `full-skins/girl`. 3. A hair path has the wrong color. We're submitting the correct vertex color to...
See https://esotericsoftware.com/forum/d/24454-exchange-image-of-spine-object-during-runtime
Run any scene with GPU profiler on using the Vulkan backend. With `canvas_item_add_triangle_array` we get: ``` -Frame Begin: 0.02376923194298ms -Cull 2D Lights: 0.01661538504637ms -Cull CanvasItem Tree: 0.01723076861638ms -Render CanvasItems: 11.4183842585637ms...
Run editor, open scene with a `SpineSprite`, close editor, watch console log.
See http://esotericsoftware.com/forum/Move-and-Wrap-UVS-18453?p=80885#p80885
See http://esotericsoftware.com/forum/spine-threejs-sorting-issue-with-negative-scaled-bones-18105 See also https://github.com/mrdoob/three.js/issues/24711
See http://esotericsoftware.com/forum/Unreal-Engine-Collision-doesnt-work-at-all-16700?p=73246#p73246