Mario Zechner
Mario Zechner
See http://esotericsoftware.com/forum/Unreal-Shaders-Bugs-and-Requests-17873?view=unread#unread
**Is your feature request related to a problem? Please describe.** I'm writting a BlueSky client. When a user saves lists by other users into their preferences, the saved data consists...
**Is your feature request related to a problem? Please describe.** There are use cases where one does not need a hydrated home/following feed. E.g. paging through that feed while only...
**Describe the bug** After persisting and resuming a session via `BskyAgent.resumeSession()`, the PDS url is not restored. Subsequent API requests go through `https://bsky.social` (or whatever service endpoint was specified in...
See https://github.com/EsotericSoftware/spine-runtimes/pull/2299 TODO - [x] Code review - [x] Assets should be copied to the example dir via `examples/export/runtimes.sh`. - [x] Add license header to all files where needed. -...
- [x] Port to 4.1 - [x] Ensure compatibility with all OpenFL/Lime targets - [ ] Testing - [ ] Examples - [ ] Documentation - [ ] Release blog...
See https://esotericsoftware.com/forum/d/25380-why-is-the-export-template-for-godot-42c--version-not-android-and-ios
See https://esotericsoftware.com/forum/d/25118-spine-animation-track-not-playing-when-put-into-another-scene
See discussion here: https://esotericsoftware.com/forum/d/25082--fullscreen-on-mobile-ue4/2
See https://esotericsoftware.com/forum/d/24839-cant-import-skeletons No idea where these come from, or why the path shown is entirely weird. The errors are non-sensical, the import works as intended. The Spine icon is not...