Mario Zechner

Results 104 issues of Mario Zechner

See https://esotericsoftware.com/forum/d/28182-working-with-big-atlasesa-lot-of-skins-in-godot/2

enhancement

See https://esotericsoftware.com/forum/d/28061-godot-get_animation_state-issue/2

See https://esotericsoftware.com/forum/d/27102-godot%E4%B8%AD%E5%BC%80%E5%90%AFbackface-culling/5 https://en.esotericsoftware.com/forum/d/23925-godot-spine-backface-culling-feature/10 Godot currently does not support GPU side backface culling in 2D. We need to do that on the CPU. Since this will eat some CPU cycles, it...

enhancement

## Problem Sequences currently cause thread-safety issues when multiple skeletons share the same `SkeletonData`. When `Sequence.apply(slot, attachment)` is called during rendering, it mutates the shared attachment's state by calling `attachment.setRegion(region)`...