Mario Zechner
Mario Zechner
See this PR for C https://github.com/EsotericSoftware/spine-runtimes/pull/1437 - [ ] spine-libgdx --- - [ ] spine-csharp - [ ] spine-xna - [ ] spine-monogame - [ ] spine-unity - [ ]...
email: FMfcgzGkZQMDjKVCSpSBlMsRmsdBJRhP
See http://esotericsoftware.com/forum/UE4-How-to-set-up-Bone-Follower-14759
See http://esotericsoftware.com/forum/Spine-Bounding-Boxes-not-visible-in-Unreal-4-14672
See http://esotericsoftware.com/forum/UE4-Suggestions-and-improvements-12839
Some runtimes provide a way to interlace images/sprites external to the skeleton with the skeleton's attachment and draw order. We need a generalized API to be implemented by runtimes to...
Hi folks, Mario from Esoteric Software here. I've just completed the first iteration of our new Spine runtime for JavaScript/TypeScript. It's a complete rewrite of the old JavaScript runtime in...
Need to call ctx.beginPath(), otherwise subsequent calls to Graphics.drawLine() will add up in a single path. Also applied formatting to the file. Can amend if the formatting is a no-no....
Seems to be required by UE 5.0.3, see http://esotericsoftware.com/forum/UE5-Support-17925?view=unread#unread
See http://esotericsoftware.com/forum/Setting-Atlas-and-Skeleton-using-Spine-UMG-Widget-UE4-17675?view=unread#unread `SpineWidget::SynchronizeProperties()` is responsible for setting the skeleton data on the slate widget in case any editor editble properites have changed: https://github.com/EsotericSoftware/spine-runtimes/blob/4.1/spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/Private/SpineWidget.cpp#L106 For some reason, that doesn't seem to...