axeldavy

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I face the same issue. I want to interact with a large image, and I figured out using a plot would be a good fit, using several textures. I found...

The proposed test code measures the time to update a dynamic texture (configure_item) and not the frame rate. It seems that the pull request doesn't impact the speed of configure_item....

Thanks for the report. I assume a trace recorded with windows or DGV2 will play right on the others. I see a call to ProcessVertices with a ff shader. This...

Out of curiosity, why not instead have the user bind hover handlers to its buttons to set the cursor it wants ?

The issue with the un-hovered/mouse-out event is that the item might be not rendered(tree node closed or any reason) and thus the event might not trigger. I was thinking more...

> To me, looks like a hack with its own potential issues... Agree... I also thought of another way which is to add the ability for handlers to look at...

> > Agree... I also thought of another way which is to add the ability for handlers to look at the state of another item. Then you can have a...

> The same entry/exit logic can be applied to some other handlers Yes indeed, and I added this logic to all handlers [see here](https://github.com/axeldavy/DearCyGui/blob/main/dearcygui/handler.pyx) > > This, however, does not...

Tried the trace and could reproduce. This looks like some rounding issues, possibly related to the depth buffer. If you play with graphic settings in the game (with and without...

If there used to be such an extension, well it doesn't seem there anymore (and I was unable to find any info on it).