Avaer Kazmer

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Does toggling scene post processing change anything?

Then it is a post processing shader issue. Can you figure out which post processing step it is by enabling/disabling them?

I'm not sure if this is in the lore docs yet but there are different types of ores. These can be color or material coded. However one of the goals...

Yeah gotta lore the ores.

Added lore for ore to the lore docs.

> https://github.com/webaverse/app/issues/1354#issuecomment-877718425 The style looks good, if we can get some deeper lighting in there (like normal maps) and come up with a good pattern.

I’m down for changing these types btw, the goal is just to make it interesting and easy to do art for them — color coding, symbols, thematic references to the...

I like the idea of a splat as a basis, but these models seem hard to draw, especially if you want to distinguish types by line art alone. It does...

This is a completely unrelated image but it shows some interesting repeatable patterns that can identify types of materials. ![mask](https://user-images.githubusercontent.com/6926057/125971451-0b2a6d22-ca2f-4889-b85e-8ab0c0193e9f.png)

Yeah, the original concept was a lot closer to FN, where anything could drop resources. And honestly that might be the best approach since we can totally do it. But...