Avaer Kazmer
Avaer Kazmer
This is for another game, but I think it has a good set of distinct "materials" to work with: https://www.artstation.com/artwork/rven5
Just some ideas but if e.g. "water" was the "blue" material (which it can be, the mechanics are very general right now):  "Sugar":  "Poison":  "Stone": 
Awesome, that is exactly the kind of thing I meant for semiotics in the material texture. > need concept art for wood, sugar, metal, stone that are the pickupable objects...
This kind of effect is what I was going for with the items exploding out from the chest, though with more borderlands influence. 
I don't see the logfile :|. Can you upload it somewhere?
Thanks, probably something changed in the way node picks up native builds. I think I remember needing hacks for binding.gyp moving around. Should be easy to fix, but I don't...
Most likely not, at least not in the form of an open source contribution to this repository. Sorry!
Is there any (possibly hacky) way to do this currently?
Good point.
The right way to do this is probably to handle the `paste` event at the top level and thread it down.