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app: Transparency in GLB dithering or clipping

Open GaladWarder opened this issue 3 years ago • 3 comments

Semitransparent meshes seem to either dither or clip in the engine, but are not displaying accurately. These images are of the same asset in the same browser (Brave)

First one is on an AMD graphics card, RYZEN CPU: (dithering) image

Second is on an NVIDIA card, INTEL CPU: (clipping) image

Here is an image of the asset as seen in Blender: image

GaladWarder avatar Feb 10 '22 22:02 GaladWarder

Does toggling scene post processing change anything?

avaer avatar Feb 11 '22 07:02 avaer

Toggling postprocessing off in the scene makes the GLB display correctly: image

GaladWarder avatar Feb 12 '22 00:02 GaladWarder

Then it is a post processing shader issue. Can you figure out which post processing step it is by enabling/disabling them?

avaer avatar Feb 13 '22 21:02 avaer