automata.

Results 15 comments of automata.

Confirmed getting the same issue in Star Wars Republic Commando. Unreal Engine 2 game

> REMIX-3328 for tracking @NV-LL I found more info relating to this issue. It seems to be based on input. When moving my mouse, the WASD/keyboard inputs in-game suffer from...

[CT_d3d9.log](https://github.com/user-attachments/files/17069624/CT_d3d9.log) [d3d9.log](https://github.com/user-attachments/files/17069625/d3d9.log) [NvRemixBridge.log](https://github.com/user-attachments/files/17069639/NvRemixBridge.log) ^here are the logs of the "v2" bridge binary you provided. Issue remains and is exactly how I remember it [CT_d3d9.log](https://github.com/user-attachments/files/17069668/CT_d3d9.log) [d3d9.log](https://github.com/user-attachments/files/17069669/d3d9.log) [NvRemixBridge.log](https://github.com/user-attachments/files/17069697/NvRemixBridge.log) ^ v3 binaries. same...

@lvengesanam ![image](https://github.com/user-attachments/assets/81b8a2d9-d02b-41c9-a2a6-be76540d95e4) So sorry for the delay! Great news though, arguably the biggest issue (for the development of my mod at least) has been resolved. After a few minutes of...

@lvengesanam To clarify regarding the mouse input, the delayed/failed keyboard inputs issue only occurs with concurrent mouse movement. If I spam click or hold click, the keyboard inputs are still...

@lvengesanam did a few hours of playtesting between each build. The fixes are still working, the issues aren't present. The TOT bridge test version even works perfectly with the Remix...

@lvengesanam Glad to report that the fix still works perfectly. Thanks for everything! Closing

+1. This would be killer, many older titles also simply have fairly blurry skyboxes that could use a good facelift