aufkrawall
aufkrawall
Master branch crashes too, also when `~/.local/share/vkBasalt/vkBasalt.conf` is deleted. Unfortunately, there doesn't seem to be any interesting terminal output when it happens.
Afair the AUR PKGBUILD doesn't create the user config at that path by default, but I've copied the updated example config there manually. Also vkcube crashes: [vkbasalt.log](https://github.com/DadSchoorse/vkBasalt/files/3851240/vkbasalt.log)
Reading the crash log and looking at the files of the package: There is only a `full_screen_rect.vert.spv` included, but not a `full_screen_triangle.vert.spv`. And for some reasons, it looks for that...
> So you do not have a file called `~/.local/share/vkBasalt/shader/full_screen_triangle.vert.spv`? Nope. :) I'll try compiling without PKGBUILD.
@DadSchoorse It works with the source you provided in https://github.com/DadSchoorse/vkBasalt/issues/34#issuecomment-554237618 , fantastic. :) Funny observation: It also "fixes" the Mesa overlay, and the fps are still as expected with async...
@DadSchoorse We now unfortunately have another issue: The input lag gets increased by at least one frame now with async compute.
I don't measure it, but the difference with mouse input in the game is very obvious when switching between 8xTSSAA (async compute on) and FXAA (async compute off). This is...
@mcoffin There recently was an explanation by @Plagman in the Mesa ticket conversation: https://gitlab.freedesktop.org/mesa/mesa/issues/946#note_404377 Should be much more illuminating than what I could ever contribute on the matter. Perhaps Navi...
@DadSchoorse > this issue is unsolvable unless we implement a rasterizer that only uses compute Would this be within scope or would it require a ton of efforts? For what...
Thanks for your responses! RTSS developer Unwinder shared some information about the general concept. Can't judge if it contains any hint for something that isn't already general knowledge: > Added...