aufkrawall

Results 162 comments of aufkrawall

libplacebo-git-4.208.0.76.g1d3ff4d-1 mpv 813164cc07124aabfbc4aa3b8f9fe33fe222c77c ``` vo=gpu-next gpu-api=vulkan icc-profile="G27q-20 #1 2022-05-25 22-12 D6500 2.4 M-S XYZLUT+MTX.icm" icc-intent=0 #lut=bt1886nocal.cube #lut-type=conversion keep-open=yes screenshot-format=png ``` ![icc](https://user-images.githubusercontent.com/13510490/185000199-373ef0c8-570a-4501-ae75-bf001d7ca88a.png) ``` vo=gpu-next gpu-api=vulkan #icc-profile="G27q-20 #1 2022-05-25 22-12 D6500 2.4...

It's the fork with modernized Python used on Arch, original DisplayCal upstream seems to be abandonware these days. But it doesn't matter, as I used original Windows version 3.8.9.3 both...

@haasn Maybe it's interesting that DisplayCal's XYZ LUT profile type seems to contain something that looks like some kind of obligatory black point compensation, even though the checkbox is unticked?...

Re-ran calibration with gamma 2.4 VCGT in curves format, and indeed the brightness difference between mpv ICC and DisplayCal 3D LUT is still there.

Some months ago I could reproduce this with any fullscreen windows that would trigger page flipping, I think the feature just doesn't work right in the xf86-video-intel driver. It works...

I reported it two years ago, TearFree dies forever as soon as any application triggers page flipping: https://gitlab.freedesktop.org/xorg/driver/xf86-video-intel/-/issues/167#note_857243 It's really sad.

Yes, then also d3d9.dll suffices.

I've been building DXVK with this PR included for over a month now and so far no issue has occurred in any application (If issues occurred, I of course also...

Perhaps doesn't warrant a dedicated report: I've noticed that Assassin’s Creed Odyssey still exhibits some notable shader compile stutter when traversing settlements/cities vs. native D3D11. Side note: Game's performance also...

It indeed works with WineD3D dxgi.dll (which by default spoofs a GTX 470, at least in Proton). Would an apitrace captured on Windows do the trick? 2560x1440 85Hz is the...