aufkrawall
aufkrawall
mpv 0.34.0-378-g8ef744d1b7 recent libplacebo git-master mpv config: ``` vo=gpu-next gpu-api=vulkan dither-depth=8 #icc-profile=profile.icm #vf=format:gamma=bt.1886 image-lut=bt1886.cube keep-open=yes ``` With mpv's own generated 3D LUT, especially dark shades are slightly brighter and show...
See this comment by Gallium Nine developer Axel Davy for reference: https://github.com/iXit/wine-nine-standalone/issues/40#issuecomment-748605186 > The artifacts are due to an apitrace bug when the trace is made, as shown here: >...
The game starts fine on Windows with Nvidia (DXVK spoofs Nvidia by default for this game due to #1062 ). Though the game shows lots of stutter when moving. Perhaps...
Probably not a bug, but perhaps it can be optimized: Games like Oblivion and Skyrim, which use vsync by default, feel more laggy with D9VK than with Gallium Nine. You...
 It doesn't look that way with native D3D9 on Windows or with DXVK. It might be that WineD3D shows the same issue, can re-check that. I once noticed this...
GCN can present frames from a hardware compute queue to improve performance. Doom uses this when the game's anti-aliasing is either set to disabled or 8xTSSAA. When combined with vkBasalt,...
When I use a 3D LUT generated by DisplayCAL, this introduces slight banding in gradients. E.g. this is noticeable when playing Mirror's Edge (2009). ReShade shows the same behavior. However,...
### Important Information Provide following Information: - mpv-x86_64-v3-20220904-git-d433c5d by shinchiro - Windows 11 22H2 ### Reproduction steps We need: - a recent Windows 10 or 11 version that supports MPO...
When I walk around in the level Whittleton Creek (Hitman 2 level), the game dies after a short time when using the latest 515.49.15 Vulkan developer driver. For whatever reason,...
When not using the latency reduction option (which is nothing but limiting the number of CPU prerendered frames to a lower value?), the frame time variance basically breaks while being...