aufkrawall
aufkrawall
It probably won't work when the displays internally are connected to the IGP and not the Nvidia dGPU. Though no idea if that's the case with your notebook, but then...
Yep. The way you recommended to test (but still XYZ + matrix profile type), I can confirm that I could nicely bring down delta values from terrible (display's default rec709...
Sure, I'm going to post an apitrace soon. The issue is already visible in the beginning of the tutorial level when looking at the orange walking grids.
Native D3D9 captured on Windows: https://drive.google.com/file/d/1imZf0X9cmB3AOZxek2Vy0nRcZzhuE5pG/view?usp=sharing
I haven't actually replayed any of my apitraces so far. I just did so and realized how inconvenient the slow-motion speed is. Sorry about that! Yes, I can see the...
I think the game was already heavily throttled by apitrace CPU overhead. Would it help further if I capped the frame rate to e.g. 10fps or so for the capture...
Here are two new traces (720p 10fps): One is a bit shorter and shows the alphatests from afar, while the other is a bit longer to show the corruption up...
Thanks for your analysis! So this would need to be fixed in LLVM? I could try llvm-git from unofficial mesa-git repository for Arch (as building it is too painful with...
Yeah, I should have thought of that. Indeed then the issue is also there with DXVK + RADV: 
I've patched the commit into 0.1.0, but it unfortunately doesn't affect the issue. Edit: With the source you've provided, Doom and SotTR (Linux native) crash at start. This also applies...