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Efficient glTF 3D import / export package for Unity

Results 186 glTFast issues
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I'm using your library for a work project and want to convince my employer to send you money. I think having GitHub Sponsors set up would make this easier :)

enhancement

**Describe the bug** I have one model (basically 2 cubes with different materials) and they have a morph target, when I try to import it I gue the exception: `IndexOutOfRangeException:...

bug

**Describe the bug** When using the *GameObject/Export glTF/glTF-binary (.glb)* menu option with several scene objects selected, only transforms directly on those objects are reflected in the exported glTF. This can...

bug

**Describe the bug** The GLTFAsset has a public getter `PlayAutomatically` that I think should also have a public setter. I cannot see any reason that changing this at runtime would...

bug

**Describe the bug** error CS0246: The type or namespace name 'GameObjectExport' could not be found (are you missing a using directive or an assembly reference?) (https://github.com/atteneder/glTFast/blob/main/Documentation~/ExportRuntime.md) Further directions are needed...

bug

GLTFast uses `Texture2D.LoadImage` to copy image data into textures and upload them to the GPU, which is particularly slow for large textures, and blocks the main thread until the operation...

enhancement

**Description of the issue:** I've tested the same configuration and GLTF models on Quest 1 and when I try to load the model on Quest 2 I get these error:...

bug

**Describe the bug** Some fragments/vertexes or shaders are not loaded correctly resulting in a "broken" look. **Files** http://dl.dropboxusercontent.com/s/8cssz5eci7gkugm/coffee_maker%20%282%29.glb?dl=0 **To Reproduce** Steps to reproduce the behavior: 1. Attach gltFastAsset script to...

bug

**Describe the bug** Hello there! I'm trying to import a .glb file using the "Gltf asset" script with all option on default. No custom code. It's working fine on the...

bug

**Describe the bug** So far I've been unable to load glb files as asset bundles. I've tried adding shader variants to the project settings, and also adding the glTF shaders...

bug