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Occurring artifacts result in a weird and broken look?

Open genaray opened this issue 1 year ago • 0 comments

Describe the bug Some fragments/vertexes or shaders are not loaded correctly resulting in a "broken" look.

Files

http://dl.dropboxusercontent.com/s/8cssz5eci7gkugm/coffee_maker%20%282%29.glb?dl=0

To Reproduce Steps to reproduce the behavior:

  1. Attach gltFastAsset script to a gameobject
  2. Set the URL to the link above
  3. Make it auto load on start
  4. Start the scene
  5. Inspect the spawned objects material/shader/vertexeces.

Expected behavior The glb file and its model should be loaded correctly and not display any weird fragments.

Screenshots

Looks broken: image

This is how it should look like (and actually does in sketchfab, blender and any other program): image

Desktop (please complete the following information):

  • 5.0.4
  • Unity 2021.3.9f1
  • Inbuild
  • Editor, Android, Windows Additional context

genaray avatar May 02 '23 15:05 genaray