glTFast
glTFast copied to clipboard
Occurring artifacts result in a weird and broken look?
Describe the bug Some fragments/vertexes or shaders are not loaded correctly resulting in a "broken" look.
Files
http://dl.dropboxusercontent.com/s/8cssz5eci7gkugm/coffee_maker%20%282%29.glb?dl=0
To Reproduce Steps to reproduce the behavior:
- Attach gltFastAsset script to a gameobject
- Set the URL to the link above
- Make it auto load on start
- Start the scene
- Inspect the spawned objects material/shader/vertexeces.
Expected behavior The glb file and its model should be loaded correctly and not display any weird fragments.
Screenshots
Looks broken:
This is how it should look like (and actually does in sketchfab, blender and any other program):
Desktop (please complete the following information):
- 5.0.4
- Unity 2021.3.9f1
- Inbuild
- Editor, Android, Windows Additional context