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Derived GameObjectInstantiator classes cannot fire base events

Open LaneF opened this issue 5 months ago • 0 comments

When creating a derived class from GameObjectInstantiator and overriding AddPrimitive() it is not possible to fire the MeshAdded event due to rights scoping on event and there's not really a clean way to go about doing it otherwise.

I'm not sure what the implications of not firing are just yet, but this seemed like an oversight to me.

LaneF avatar Feb 07 '24 20:02 LaneF