glTFast
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Derived GameObjectInstantiator classes cannot fire base events
When creating a derived class from GameObjectInstantiator
and overriding AddPrimitive()
it is not possible to fire the MeshAdded
event due to rights scoping on event
and there's not really a clean way to go about doing it otherwise.
I'm not sure what the implications of not firing are just yet, but this seemed like an oversight to me.