Ghalib A.
Ghalib A.
As the tree is basically some kind of timetree and it's important for the timeline to stay visible. The timeline should float, this way even if you move to the...
**Brief Description of What This PR Does** Defer a call for adding phagosome node to engulfed objects when loading a save **Related Issues** Fixes #3579 **Progress Checklist** Note: before starting...
**Brief Description of What This PR Does** Added max spawned entities option to the new game settings as per my forum post https://forum.revolutionarygamesstudio.com/t/increasing-game-performance/841/12. **Progress Checklist** Note: before starting this checklist...
**Brief Description of What This PR Does** Partially based on Thim's prototype. Each cilia now have their own "force field" that can pull things towards it, this field is made...
This is to track a workaround needed to fix bug mentioned in the title, which will possibly be irrelevant in future Godot versions. https://github.com/Revolutionary-Games/Thrive/blob/7de5bd26a1f7f07ed826a408cd80d800ec6f641e/src/gui_common/CustomRichTextLabel.cs#L260
**Brief Description of What This PR Does** Along with organelles initial composition, digesting cells now also give bonus glucose, the amount of which is the third of that cell's compounds...
We should add a debug/command console to the game that could handle command inputs and showing the game logs during runtime. This will be extremely helpful for playtesting and debugging...
They make up the bulk of ToolTipManager.tscn, unnecessarily making things harder to maintain. Tooltip descriptions and other related contents should be moved to JSON so that everything would be JSON-driven....