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A tool designed for low-level examination and modification of Unreal Engine 4 game assets by hand.

Results 73 UAssetGUI issues
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**Describe the bug** Changed .uasset data bIsEnabled to true and packed file using unrealpak. But bIsEnabled is still false in the FModel. When load .uasset "Failed to parse 11 exports!"...

A huge inconvenience of this tool is that edition is not well done in compare to other text editors. So pretty trivial suggestion would be, sorted by size: - possibility...

If possible a search feature would be really nice that allows users to search a string and directly open the index in which it is situated.

**Changing the text in uasset and uexp files using a program for further translation of games.** I'm translating text for a game and I've run into a problem where I...

Describe the bug 7R assets don't parse correctly. The engine is a 4.26.1/pre4.19 hybrid that uses unversioned serialization for skeletal meshes. To Reproduce Steps to reproduce the behavior: Open any...

Hello, I am trying to open this umap packaged with 4.15 using the latest source build of UAssetGUI This is the error I come across: "Failed to parse this file!...

![image](https://user-images.githubusercontent.com/93896872/142892411-14c97f81-2711-41e5-8b25-4f2b680c57b4.png) ![image](https://user-images.githubusercontent.com/93896872/142892532-5f4d0649-b7b2-4966-b724-cbab50d6ebf4.png) any attempts at saving the files also fails ![image](https://user-images.githubusercontent.com/93896872/143025819-caf06e67-56f5-4c6b-adb0-64a1e381cc1d.png) Game: IDOLM@STER Starlit Season UE4 version: 4.24 [Sample files](https://drive.google.com/drive/folders/18syyBo9f7srTaKyyshe9bjLFp6Qi91rX?usp=sharing)

**Describe the bug** Get the following error when trying to load a .uasset file from the Jedi Survivor game: ![image](https://github.com/atenfyr/UAssetGUI/assets/21273266/7b613cfa-bfaa-47c4-9e37-2d80f729f606) I set the UE engine to be 4.26, which seems...

**Describe the bug** This asset failed to maintain binary equality when editing. **To Reproduce** Steps to reproduce the behavior: 1. Extract files in [Mappings.zip](https://github.com/atenfyr/UAssetGUI/files/14124279/Mappings.zip) 2. Open with uassetGUI. 3. See...

I'd like to be able to copy object's name with ease using UAssetGUI, since the current way of going into Name Map, searching the list and copying it there is...