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FF7R files won't parse exports and says they may not save correctly.

Open narknon opened this issue 3 years ago • 0 comments

Describe the bug 7R assets don't parse correctly. The engine is a 4.26.1/pre4.19 hybrid that uses unversioned serialization for skeletal meshes.

To Reproduce Steps to reproduce the behavior: Open any asset with any version selected.
Unable to upload assets here, DMing on discord. Thank you for any help!

Screenshots If applicable, add screenshots to help explain your problem.

  • OS: Windows 10

narknon avatar Apr 25 '22 16:04 narknon