UAssetGUI
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Cannot change bIsEnabled value
Describe the bug Changed .uasset data bIsEnabled to true and packed file using unrealpak. But bIsEnabled is still false in the FModel. When load .uasset "Failed to parse 11 exports!" happens,and modified .uasset causes game crash.
Screenshots
(After Modified)
Desktop (please complete the following information):
- OS: Windows 11
- Version: v1.0.0.0-alpha.6 (ebcdfce)
- Game: Sword and Fairy 7
- Game UE4 version: 4.25
- File: Pal7\Content\UI\UMG\System\UMG_Photo.uasset
Now: "Failed to parse 8 exports!"