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Cannot change bIsEnabled value

Open oureveryday opened this issue 3 years ago • 1 comments

Describe the bug Changed .uasset data bIsEnabled to true and packed file using unrealpak. But bIsEnabled is still false in the FModel. When load .uasset "Failed to parse 11 exports!" happens,and modified .uasset causes game crash.

Screenshots Error Uasset modified FModel (After Modified)

Desktop (please complete the following information):

  • OS: Windows 11
  • Version: v1.0.0.0-alpha.6 (ebcdfce)
  • Game: Sword and Fairy 7
  • Game UE4 version: 4.25
  • File: Pal7\Content\UI\UMG\System\UMG_Photo.uasset

UMG_Photo.zip

oureveryday avatar Jul 17 '22 08:07 oureveryday

Now: "Failed to parse 8 exports!"

oureveryday avatar Dec 31 '22 03:12 oureveryday