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The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.

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Is there any plans to support KHR_lights_punctual in GLTF2Exporter? It's strange that no one has asked about this until now.

Feature-Request

Some formats, like for example gltf, contain nested images or textures, so suport for them would be really great.

Feature-Request

**Is your feature request related to a problem? Please describe.** GLTF2.0 spec supports occlusion strength and normal scale in materials. From looking at the both the GLTF importer and the...

Feature-Request

I compile the Assimp source code using CMake, but it always fails with the error message: "Unknown CMake command 'TARGET_COMPILE_FEATURES no known features for C compiler'". The error screenshot is...

Bug
Android

**Describe the bug** In file code/PostProcessing/TextureTransform.cpp, line 395. There is a while loop, the condition of the loop is t is not equal to (*it).lockedPos. But, the result of the...

Bug

**Describe the bug** In the file code/AssetLib/Obj/ObjFileParser.cpp, line 792, if the while loop is ended because m_Datait is equal to m_DataItEnd, then in line 796, the access of the variable...

Bug

I had to change lines 5270-5274 in contrib/zip/src/miniz.h because building assimp on Visual Studio in Debug mode would fail with a warning which is treated as an error. This is...

Bug

Original error during building ```assimp\contrib\zip\src\zip.c(1239,20): error C2220: the following warning is treated as an error``` ```assimp\contrib\zip\src\zip.c(1239,20): warning C4267: 'function': conversion from 'size_t' to 'mz_uint', possible loss of data```

version of assimp in falx is for around 4 years a go,(it is porbably do for a update...) As of blender 4.1 the imported normals are incorrect the issue https://github.com/FlaxEngine/FlaxEngine/issues/2651...

Running `assimp info wizard.glb` on the glb file in the attached [wizard.zip](https://github.com/user-attachments/files/16042765/wizard.zip) yields this error: ``` Launching asset import ... OK Validating postprocessing flags ... OK 50 %ERROR: Failed to...

Bug
glTF2.0