assimp
assimp copied to clipboard
The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
So there's a new software package by Pixiv, the Japanese artist site, called VRoid Studio. While it can export to various other formats, its primary format is VRM (*.vrm) files....
i want to import pmx and vmd to create a animation and export whole as glb format scene,but it dont support vmd format
**Describe the bug** Collada: Now that we properly import uv channel numbers used by textures (merged today), it becomes apparent that second half of problem is importing data into correct...
**Is your feature request related to a problem? Please describe.** Hi! I'm trying to integrate assimp to OpenSCAD, a CAD tool with a large 3D-printing hobbyist user base, to benefit...
When I created a custom attribute in FBX that is a list of numbers, using assimp cannot read this list of numbers, only one number can be read. In aiMetadata....
IFC importer does not work with IfcOpening, these are not rendered correctly. When openings are placed in a wall the wall shows no openings. Sample model should show openings.
i wonder whether there is any reason to use RapidJSON instead of [nlohmann/json](https://github.com/nlohmann/json) this might be just a case of "if it ain't broke, don't fix it", but with my...
Status: New Owner: ---- CC: kim.k...@[googlemail.com](http://googlemail.com/) Labels: Restrict-View-Commit ClusterFuzz Stability-Memory-AddressSanitizer Reproducible Engine-libfuzzer OS-Linux Security_Severity-Medium Proj-assimp Reported-2024-05-05 Type: Bug-Security New issue 68711 by ClusterFuzz-External: assimp:assimp_fuzzer: Heap-buffer-overflow in Assimp::MD3Importer::InternReadFile https://bugs.chromium.org/p/oss-fuzz/issues/detail?id=68711 Detailed Report:...
basically, it says the file was written ok, but the actual file is not there 50% of times:  I feel like it happens...
Currently if the source data contains 3 component UV coordinates the glTF 2.0 exporter will export these in a VEC3 accessor for the TEXCOORD_0 or TEX_COORD_1 properties of the mesh...