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The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
FBX can have multiple nodes referencing to a single mesh, the structure of this model looks like this: ``` RootNode |---Node1 | |---meshRef |---Node2 | |---meshRef |---Node3 | |---meshRef |---Node4...
I read FBX model file specifically from Mixamo, the texture read from were wrong. am using something like this to load the model: ```c++ if (auto texture_inside = scene->GetEmbeddedTexture(str.C_Str())) {...
Build was failing because of check if (char) more than 127. Now it checks if there are NUL, SOH, STX, ETX symbols and symbols that are out of STL syntax...
**Describe the bug** GCC 12 (currently in regression fixing stage before releasing as stable 12.1 in April) finds some new `-Warray-bounds` warnings (which are treated as errors by default, causing...
glTF2Importer reads node metadata but glTF2Exporter did not write node metadata. Added node metadata export of all aiMetadataType types except AI_AIVECTOR3D.
I'm exporting an fbx model from blender to my engine and I'm trying to have assimp import it and orientate it correctly. Blender uses X-Right, Y-Forward, Z-Upward My Engine uses...
 Mixamorig FBX. This is correct in the Assimp5.0.1 version of vcpkg under Windows, built from the Master branch as shown in the picture. Aaron
I'm trying to update to >=5.1. But i'm getting errors because of compiler warnings, even in 5.2.4. The build environment is cmake 3.23 generating makefiles for VS2015 The current code...
Importing attached .blend file causes Unity/C# application to crash. Below are the relevant logs- believe something is attempting to write to an invalid memory address. I've also put the full...
[Android]assimp.so armeabi-v7 build Failed,arm64-v8a success。 ``` ndk version: 21.4.7075529 cmake version: 3.18.1 assimp version: 5.2.4 ``` build params: ``` -DANDROID_ABI=%ABI% ^ -DANDROID_PLATFORM=android-%PLATFORM_VERSION% ^ -DCMAKE_INSTALL_PREFIX=%LIB_OUTPUT_DIR% ^ -DCMAKE_LIBRARY_OUTPUT_DIRECTORY=%LIB_OUTPUT_DIR%/build ^ -DCMAKE_ARCHIVE_OUTPUT_DIRECTORY=%LIB_OUTPUT_DIR%/build ^ -DCMAKE_BUILD_TYPE=Release...