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The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.

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A customer of ours hit this problem in the "ByPolygonVertex" code path. The same model loads fine in other tools (e.g. Maya viewer) so I think it's worthwhile to make...

Hi, This is not a pull request but just a suggestion about an usage of a new skeleton implementation. I understand there are some differences between different assets for skinning...

This makes it possible to link assimp statically into an executable with another static library that includes stb_image.h without hiding its symbols (be it prefixing names like here, using internal...

**Describe the bug** Adding a previously working option to exclude the 3DS importer from the build now causes the build to fail. The option line for the CMakeLists file is:...

Bug

This PR adds explicit [permissions section](https://docs.github.com/en/actions/using-workflows/workflow-syntax-for-github-actions#permissions) to workflows. This is a security best practice because by default workflows run with [extended set of permissions](https://docs.github.com/en/actions/security-guides/automatic-token-authentication#permissions-for-the-github_token) (except from `on: pull_request` [from external...

Hi, **Summary** I am using assimp to import an obj+mtl mesh and export to gltf2 in the form of glb2. I encountered a failure when writing json. This zip contains...

Bug

**Describe the bug** The treeview in the windows console is based on UTF-8 encoded symbols. We need to use ASCII here. **To Reproduce** 1. Go to console, binary 2. Run...

Bug

In latest release use cmake shows Selecting Windows SDK version 10.0.22621.0 to target Windows 10.0.19044. The C compiler identification is MSVC 19.29.30146.0 The CXX compiler identification is MSVC 19.29.30146.0 Detecting...

Build
Bug

when loading a model with pyassimp (tried with 5.0.1 both on windows and GNU/linux), - the model names, shadingnm, file and uvwsrc are unreadable. - scene.textures is empty (maybe normal...

Bug
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