Ashxn

Results 46 comments of Ashxn

I should note the reason i'm looking for this functionality is so that I can test enabling/disabling a "VR" button at runtime, while devices are connected and disconnected. Without the...

Based on the usage stated above by @mweststrate i'm wondering if this should actually be called mergeSnapshot?

For future people who might be pulling their hair out, this is how you **currently** extend things: https://codesandbox.io/s/naughty-thunder-d2hgu?file=/src/index.js There are some important differences to the blog posts, issues and code...

@prestomation i'm not sure why the `Files changed` tab is showing code for things you've already merged. Let me know if there's anything you want me to do.

In our virtual world platform people can drop GLTF models into the world in realtime, including avatars. Before placing them in the world, every mesh calls `.computeBoundsTree()` so that our...

Yeah this is super odd. I also notice if i do ``` let route = new Route('/users/:id(?foo=:foo)') route.match('/users/123?foo=lol&rofl=true') // output: { id: '123', foo: 'lol&rofl=true' } ```

@danman113 This works perfectly. For anyone else who might need something similar, here's my implementation The canJump() method... ``` javascript function canJump () { // physi keeps track of all...

Agreed. The plugins in this repo have a webpack config to keep class names, but that also means you need to set this up in your own project if you...

If you're also using webpack you can use this config https://github.com/gohyperr/hecs/blob/master/packages/hecs-plugin-core/webpack.config.js#L24-L30