Ashxn
Ashxn
I'm building an 3D editor in the browser and attempting to use the following bindings: - `w` `a` `s` `d` to move the camera forward/back/strafe-left/strafe-right - `shift` to move the...
Similarly to how Bullet Physics was ported to Ammo.js via Emscripten, how much work would be involved in porting the now open source [PhysX](https://github.com/NVIDIAGameWorks/PhysX) engine? My understanding of C++ isn't...
It might be worth documenting the limitations on queries such as no != comparisons, etc
Running `npm run make` will build the release configuration, but it might be nice to be able to specify which configuration you want to build (debug, checked, profile or release)
We currently only build the release configuration, but it would be nice to build the others (debug, profile, checked) and publish those to npm as well.
We can detect collisions using... ``` js body.addEventListener('collide', onCollide); ``` ...Is there a way to detect when a collision exits? ``` js body.addEventListener('collideExit', onCollideExit); ```
Shift by itself doesn't work. ``` hotkeys('shift', function() { console.log('Shift pressed') }) ``` Here's a working example: [CodeSandbox](https://codesandbox.io/s/condescending-napier-fh45j?file=/src/App.js)
Setting up an event listener like below doesn't seem to capture any change when switching the device in the WebXR extension tab. It seems to only pick up the change...
**Describe the requested icon** VR **Screenshots**   
The docs fail miserably at explaining how to extend Joi. When you google how to create extensions for Joi there are hundreds of posts and libraries that have code just...