Ashxn
Ashxn
Just to follow up, i've essentially done this to resolve the issue in user land: ```js import Keyboard from 'keyboardjs' export class Input { constructor(editor, controls) { this.editor = editor...
@andrewmclagan's library is almost perfect but I used it slightly different to how the docs recommend (I wanted this to be as lean as possible): 1. Add `` to `public/index.html`...
+1 it would also be nice if you could get an average fps over the time it was instantiated
@kripken it seems that you are indeed, correct! Thank you. @jbaicoianu it looks like someone bet us to it! @prestomation... This... is... epic... I've already jumped in and had a...
These were great suggestions but I noticed that during dev the router event listener isn't being destroyed so each time you make a code change it just stacks event bindings...
AFAIK that's not bound yet but it should be pretty easy to add if you get the chance.
Interesting. I get the same error with `npm` but it works fine with `yarn`. In `package.json` it adds the physx source github repo as a dependency (as opposed to an...
That sounds amazing! It will be awesome to experience the scaling feature. I actually have depenetration bindings on my TODO list so if you want to share an updated bindings...
Okay cool, I suppose running that every frame will be a performance hit? It might be better to run it just a few times per second. Thanks :)
@schteppe Nice one! This works perfect on the world, does it also work for specific bodies?