Alexander Rose

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There is mostly only the source code. Some notes in https://github.com/molstar/molstar/tree/master/docs/state and in answers to issues.

Hi @sakyw123, The PDB file has duplicate chain names and residue numbers. This is non-standard for PDB files. It causes issues in Mol* when interpreting the CONECT records, which is...

there is a TODO in the code to add support for this if the double/triple bonds are actually defined in the pdb file (which is non standard!) https://github.com/molstar/molstar/blob/b53a52b04d3d0e0a5f02a102cfe4cfedb3c8cc66/src/mol-model-formats/structure/pdb/conect.ts#L52-L55

I'd like to better understand what is actually happening here before committing to changes. This seems to cause problems only when both a) the camera is closer then minNear and...

@giagitom setting `gl_Position.z = -gl_Position.w;` means that we never clip and only discard in the fragment shader. This is way too expensive when you zoom in and spheres/cylinders should get...

At that point I think you need to add it manually using `ComponentBond.Provider.set()`, from `src\mol-model-formats\structure\property\bonds\chem_comp.ts`.

@jpattle did you got it to work?

Yeah, that can happen for tight curves with how the curve normals are calculated.

> do you think is possible to use the method used for impostors on meshes too? > I mean by using gl_FragDepthEXT to alter the fragment depth. Or there are...

> An other thing to take into account is that sometimes can happen to notice back faces on cartoons (and surface maybe?) like for example on tight curves or on...