arkology

Results 40 comments of arkology

For main screen buttons (2D, 3D, ect.) this is 100% improvement (existing buttons will not break layout at editor minimum size and buttons added by plugins will not make it...

> Note you could tile an AtlasTexture with a custom shader using `REGION_RECT` (see [#90436](https://github.com/godotengine/godot/pull/90436)), something like: > > shader_type canvas_item; > > instance uniform vec2 rect_size; > > void...

- Rebased after https://github.com/godotengine/godot/pull/113828

> but clicking it will still make the resource unique. You can also crash the editor by right-clicking on the place where this button is located while the resource field...

https://docs.godotengine.org/en/stable/contributing/development/cpp_usage_guidelines.html#auto-keyword

@RedMser previous the author also used `auto` keyword) I believe that if the author wanted to contribute something useful with their PR, they would have read the entire page after...

I'm really sorry if it sounds offensive. You are right, the docs don't mention it directly. Feel free to open an issue on the Godot Docs repo.

> Thanks it works @Fishfromthemeditrean could you please share a screenshot? I have a strong feeling that this is not related to renderer but to top bar width (overflow caused...

> Repeat it until application crashes Can you please tell how many times to repeat :D I tried like 20+ times and did not get any crash. `Godot v4.6.dev6 -...

Please note that I did not test this fix, make sure it works correctly :)