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ares is a cross-platform, open source, multi-system emulator, focusing on accuracy and preservation.

Results 320 ares issues
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Currently experienced in the following games: 3D-Kaleidoscope - Baby Universe (Japan) https://github.com/ares-emulator/ares/issues/568 Battle Arena Nitoushinden (Japan) https://github.com/ares-emulator/ares/issues/573

core-ps1

All graphical elements in the game flicker semi frequently. Additionally, the game is shifted a bit to the right, resulting in a black bar on the left during the FMV,...

core-ps1

All graphical elements in the game flicker frequently. Additionally, the game is shifted a bit to the right, resulting in the right UI wrapping a bit onto the left during...

core-ps1

Colours when emulating MEGA CD are washed out. I don't know if it is the way it should be or not. Comparison with Kega Fusion, default video settings in both...

core-md

As first noted by rasky, all three regions of Donkey Kong 64 no longer boot as of commit 57b4d68.

core-n64

As first noted by remutro, Hercules- The Legendary Journeys (USA) hangs between the Player 1 logo screen and the title screen. Bisected to commit 57b4d68 (the PI DMA calculation fix).

core-n64

As first noted by remutro, all three regions of GT 64- Championship Edition (City-Tour GP - Zennihon GT Senshuken in Japan) fail to boot. Bisected to commit 0084865 (decreased SI...

core-n64

SWL/SWR do a single bus access because SysAD supports 24-bit memory writes: https://n64brew.dev/wiki/SysAD_Interface Ares emulates them doing multiple 8/16/32 bit accesses. This does not matter most of the times, but...

core-n64

![crasj](https://user-images.githubusercontent.com/105691567/173234101-058e87bb-46e4-4138-8e4d-4586bcc787a9.PNG)

core-pce

Maybe we can optimize bsnes/ares as well with this test rom: https://github.com/MiSTer-devel/SNES_MiSTer/issues/340

core-sfc