Jeff Hitchcock
Jeff Hitchcock
### User Experience Currently ApplicationV2 checks the `options.tag` to see if it is a `` element and only attaches listeners to the application if it is. This is somewhat limiting...
This removes the default values defined for `abilities` and `skills` in `template.json` and modifies `_prepareBaseAbilities` and `_prepareBaseSkills` methods to get their data structures from the ability & skill schema fields...
- [x] Move Item getters - [x] Move chat properties - [x] Move Item preparation methods - [ ] Move Actor preparation methods - [x] Actor base data - [...
Some containers specify a maximum internal volume they can contain. While this isn't something we could possibly track, it would still be nice to be able to specify it alongside...
An activity that, when activated, triggers another activity on the same item but with parts of the triggered activity overridden. This would be able to support things like abilities that...
Activity type that triggers a spell for items like Staffs and Wands.
The current actor transformation interface is a complex and confusing interface. With some changes coming to Wild Shape in the 2024 rules and the move to V12 this would be...
Activity type for spells like Misty Step that allows teleporting one or more actors to a certain range, bypassing normal movement (and avoiding triggering intervening regions).
An activity type for features like Wild Shape, Polymorph, etc. that exposes the features of the actor transformation system.
Currently you can set the "Auto-Destroy" checkbox on consumables to get their quantity to reduce whenever they reach zero uses through consumption and to delete themselves if their quantity ever...