Jeff Hitchcock
Jeff Hitchcock
It would be nice to have a way on the character sheet to track any creatures summoned by that character with easy controls for opening their sheet and un-summoning them....
Artificer Infusions have a limit on the total number of items that can be infused across all infusions. Allowing for the main "Infuse Item" class feature to track infused items...
Updated version of the PR by @absymylyar (https://github.com/foundryvtt/dnd5e/pull/3416), switching to formulas for the calculation plus a few other tweaks. ### Future Work - [ ] Display preparation limit on character...
Currently source books have to be registered using code, which is a bit of a burden for a content module that might not otherwise include any code. Adding the option...
Adds a registration step for modules that detects declarations in active modules and automatically integrates them during system preparation. The only declaration currently supported is `dnd5e.sourceBooks`, which declares source books...
Previously if you granted an ability score a fixed improvement it also locked that score so it cannot be improved further. This moves the list of locked ability scores into...
Currently dice scale values list and provide a copy button for the whole formula (`@scale.fighter.superiorityDice`) but not to the new formulas needed to access portions (`@scale.fighter.superiorityDice.number`, `@scale.fighter.superiorityDice.faces`, and `@scale.fighter.superiorityDice.die`) making...
Adds an extended identifier hint for dice scale values to help accessing the individual parts of the die. In order to make this easier this introduces a `` element which...
Currently the only restrictions on enchantments are whether the item is magical and what broad item type it is (e.g. weapon, equipment). There are a number of enchantments which have...
Adds an enchantment restriction based on item category that takes multiple options, allowing for restricting to categories such as "Simple Melee" weapons or "Heavy Armor". The category lists per-type are...