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A modern open source rendering engine for animation and visual effects

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Move to `foundation/containers/`: - `foundation/utility/containers/` - `foundation/array/` Move to `foundation/geometry/`: - `foundation/curve/` - `foundation/mesh/` - `foundation/array/meshalgorithms.{h,cpp}`

Refactoring

appleseed.studio has a few unit tests. The only way currently to execute them is from appleseed.studio's Tests dialog. It would be useful to be able to run those tests from...

Good First Issue
Component | appleseed.studio

Generate then write a test image, read it back, compare. Test a variety of formats (PNG, JPEG, BMP, TIFF, OpenEXR).

Good First Issue

From Prime95's source code: ``` /* Keep CPU cores busy. This should prevent "turbo boost" from kicking in. */ /* We do this to hopefully produce more consistent benchmarks. We...

Feature
Research

For instance: right-click on the camera in the Project Explorer → Duplicate.

Feature
Component | appleseed.studio

It looks like `PermanentShadingResultFrameBuffer` is a strict superset.

Refactoring

The render widget becoming very large probably has something to do with this. Issue #87 might be related to this.

Bug

In particular: - Why are there more fireflies in 02 (SPPM) than 01 (PT?) - Why are 03 (MRI disabled in PT) and 04 (MRI enabled in PT) the same?