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A modern open source rendering engine for animation and visual effects

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Are we at the stage where we can build appleseed.studio when only Python3 is available ?

Internally, appleseed should assume that there's always a default, lowest priority search path pointing to the `shaders/` directory when looking for OSL shaders. Plugins should then qualify shader names with...

Feature
Good First Issue

Draft of sun position implementation.

Add checkboxes that allow to show/hide all log categories (info, warning, etc.)

Feature
Good First Issue
Component | appleseed.studio

Perturbed normals are encoded in normal map pixels as RGB vectors. To obtain a perturbed normal conversion from RGB to unit vector is required. The problem appears when one (or...

Currently OSL shader parameter from exported scene files from the plug-ins cannot be easily changed in studio. See screenshot below of an asGlass material from a scene exported from appleseed-Maya...

Component | appleseed.studio

This is a draft because https://github.com/appleseedhq/appleseed/pull/2811 is still open.

It should be a second _tab_ (with the log being the first tab), not a separate window in the lower right corner.

Feature
Good First Issue
Component | appleseed.studio
Feature | Python Console

This PR addresses the same issue as https://github.com/appleseedhq/appleseed/pull/2880, namely, `False Colors` aren't correctly applied to all tiles in a final render when the frame has some post-processing stage. For a...

This adds a rendered preview when parameter values are changed for post-processing stages (similar to the current behavior of `False Colors`). Note that only the effect that is being changed...