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A modern open source rendering engine for animation and visual effects

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Can't build against `openshadinglanguage:1.11.7` (last working version `1.10.13`) `env={os:linux, distro:arch, gcc:10.2.0, cmake:3.18.2, buildsystem:ninja, ninja:1.10.0}` Error log: ``` [ 6%] Generating ../../../sandbox/shaders/max/as_max_color_balance.oso /build/appleseed-git/src/appleseed-git/src/appleseed.shaders/include/appleseed/color/as_chromatic_adaptation.h:177: error: function 'inverse' was not declared in this...

## Example: ![image](https://user-images.githubusercontent.com/13294013/86488668-3304eb00-bd38-11ea-98d3-1b4683e287ea.png) ## Expected (Cycles): ![image](https://user-images.githubusercontent.com/13294013/86488703-4a43d880-bd38-11ea-970b-4dc2edcf1f2c.png)

Last year I discovered that the spectrum values returned from the plastic brdf are different in the `sample` and the `evaluate` methdos for the same direction. This can be seen...

Hi, This is the proof of concept of shadow catcher feature. This code relies on specific object naming, just to show how the feature might work. There's no special shader...

Hi, This issue is visible when non-physical lights are used. There are spot lights in this scene but direct lighting is disabled. Nonetheless shadows and lighting is visible in reflection:...

Rework of volume rendering, including: - Remove `RayTracer::march` method and treat volume scattering events in an uniform way with the other types of bounces. - Remove the possibility of several...

Sorry for the new PR, it was getting really dirty #1937 ![cmj_comp](https://user-images.githubusercontent.com/4656466/38772925-18896794-4042-11e8-9072-c9d09b3ff952.png) [Paper](https://graphics.pixar.com/library/MultiJitteredSampling/paper.pdf) ## Testing it 1. In the appleseed fork directory, get the last state of master. ``` git...

PR | Rebase
WIP ⚠

Fixes #2329 based on "A Composite BRDF Model for Hazy Gloss" by P. Barla, R. Pacanowski and P. Vangorp Eurographics Symposium on Rendering 2018 https://hal.inria.fr/hal-01818666v2/document To implement the hazy gloss...

Component | appleseed.shaders
WIP ⚠