Ondřej Samohel

Results 110 comments of Ondřej Samohel

> I feel like the bug is [here](https://github.com/pypeclub/OpenPype/blob/1255f1b57d31160f69ad1baffcd6ce335aac9077/openpype/hosts/maya/api/lib_renderproducts.py#L728-L742) since it doesn't take into account whether it's multipart/multilayer or not. The same for Redshift actually. That's the problem there, wondering why...

> @mkolar @antirotor what do we think of adding this [BigRoy#7](https://github.com/BigRoy/OpenPype/pull/7) to `RenderSettings` as well? Yes please!

> Might need refactoring after https://github.com/pypeclub/OpenPype/pull/3046 As I am looking at the code, only minimal. What are your thoughts about dealing with the resolution? In Maya, it is rather complex...

> About a feature like "attachTo" in maya. What would integrators and publish plug-ins need with regards to `instance.data` (or `context.data`?) for me to be able to do the same...

> Or what obvious thing am I missing? No, but it is somewhat convoluted - animation creator is called when rig is loaded into the scene: https://github.com/pypeclub/OpenPype/blob/377df371db52412f9485272da413448ef647107c/openpype/hosts/maya/plugins/load/load_reference.py#L155-L167 but since this...

> > Any tips on the best way to implement Deadline submissions? Potentially with [AbstractSubmitDeadline](https://github.com/pypeclub/OpenPype/blob/2d8c41cc6e6e53ecc21372f75bfd590397a33a28/openpype/modules/deadline/abstract_submit_deadline.py#L397)? Should I rewrite the Houdini logic to use that instead? > > Are you the...

Houdini 19.5 with python 3.9: ``` Traceback (most recent call last): File "", line 5, in File "C:\Users\annat\Documents\pype\3.0\openpype\tools\utils\host_tools.py", line 450, in show_publisher _SingletonPoint.show_tool_by_name("publisher", parent) File "C:\Users\annat\Documents\pype\3.0\openpype\tools\utils\host_tools.py", line 396, in show_tool_by_name...

another one: ``` Traceback (most recent call last): File "C:\Users\annat\Documents\pype\3.0\openpype\lib\events.py", line 161, in process_event callback() File "C:\Users\annat\Documents\pype\3.0\openpype\tools\publisher\widgets\create_widget.py", line 538, in _on_plugins_refresh self.refresh() File "C:\Users\annat\Documents\pype\3.0\openpype\tools\publisher\widgets\create_widget.py", line 406, in refresh asset_name =...

I could not find a way in current (*4.24.1*) Unreal Python API to add custom menu items into main menu. There is lack of documentation there and by the way...