Andy Baker

Results 183 issues of Andy Baker

I've tried the only two I can find: https://github.com/KhronosGroup/glTF-Sample-Assets/tree/PotOfCoalsAnimationPointer/Models/PotOfCoalsAnimationPointer/glTF-Binary https://github.com/KhronosGroup/glTF-Sample-Assets/blob/AnimationPointerUVs/Models/AnimationPointerUVs/glTF-Binary/ and neither seem to work with latest HEAD (as of 15 hours ago from the time of this post)

Currently only works with videos but might be possible to use background audio now Quest OS supports it.

bugfix

Would be a great way to showcase sketches on non-VR devices.

Currently we don't have a good way to surface new features to existing users. Each publishing platform handles news/updates differently and they are all fairly easy to overlook. Social media...

feature request
UX

It's just going to break without version pinning. It makes a project incredibly fragile.

enhancement

It's not a game, package or asset. It's a content-creation tool built in Unity. It's an entire Unity project along with associated packages for integrating with other workflows.

Example usage: public override bool ShouldNodeExport(GLTFSceneExporter exporter, GLTFRoot gltfRoot, Transform transform) { Type[] excludedTypes = { typeof(FooBar), typeof(BarBaz) }; bool hasExcludedComponent = excludedTypes.Any(t => transform.GetComponent(t) != null); return !hasExcludedComponent; }

I see that #703 added support for TRIANGLEFAN etc but from a brief glance it looks like it converts to a regular tri mesh on import. If so that means...