Andy Baker

Results 183 issues of Andy Baker

Some code missing? (also - had to mess around with manifest.json to get this working. You're missing a bunch of stuff. Probably best to include your full working Unity project...

### How are you using the lua-language-server? Visual Studio Code Extension (sumneko.lua) ### Which OS are you using? Windows ### What is the issue affecting? Diagnostics/Syntax Checking ### Expected Behaviour...

It should be possible to detect if django-pgjson is installed and if so - use that as the underlying model field: http://djangonauts.github.io/django-pgjson/ This would allow efficient querying and other cool...

You must have a much bigger monitor than me. Design flaw, though. No?

I'm hitting a problem with UnityGLTF that seems to be perfectly solved by this PR: https://github.com/KhronosGroup/UnityGLTF/pull/120 Except that code was removed ages ago - so I presume there's a better...

It seems to be fully ratified but I don't see any mention of it in the docs or anywhere else in this repo. https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Khronos/KHR_materials_anisotropy/README.md

enhancement

![image](https://github.com/KhronosGroup/UnityGLTF/assets/60035/0ecbee6f-5980-4db4-9008-d0658602c38a) This breaks any code that uses "someMaterial.color" without checking and forces implementation of code paths specifically for UnityGLTF materials.

...would be the readme where you say "Example code on how to optimize things with Burst/Jobs from my blog" I tried the url in your Github profile (http://www.megasplat.com/) but it's...

WIP

enhancement

Text widgets and a text tool for creating them. Work in progress...

enhancement