Andy Baker
Andy Baker
Integration with Icosa Gallery API for both the Sketchbook panel (loading sketches) and the Icosa Panel (previously the Poly panel - for loading 3d models). This PR has parity with...
A replacement for the current "Save selected strokes to model library". That uses USD and is hard to support on mobile. Also - the strokes are baked to meshes and...
Maybe using https://github.com/yasirkula/UnityRuntimePreviewGenerator Although stereoscopic or parallax depth rendering would be very nice.
#620 and #573 removes most uses of experimental mode - so the setting now basically just about the brush manifest. I tried this: public void SetIsExperimental(bool active) { PlayerPrefs.SetInt("ExperimentalMode", active...
1. Give the user some actionable information 2. Check to see if our limits for the Quest still make sense.
3d models in the media library use the actual model instead of a thumbnail. For performance reasons these are only loaded on demand (i.e. you've got to click each model...
There seems to be an odd offset when you import a 3d model, turn on "snap to guides" in the snap settings and try and align copies of the model...