alula
alula
The Mono builds built by this repo [are built with MinGW instead of MSVC](https://github.com/godotengine/godot-mono-builds/blob/d29929a40710e289f172d43be97355e6f468298f/.github/workflows/build.yml) which makes them useless when you want to compile Godot on Windows. I suggest renaming the...
whoops I meant shadowing
Also after messing around with code I've noticed that simply exposing VFS structs/methods in ggez API and adding ability to skip data directory mount could be one of solutions to...
Good API, what do you think about implementing it in official Bukkit API?
The answer is: **no**. The code is specific to given kernel version, you have to build it with config pulled from your device, same toolchain and then customize the symbols...
@ViperAcidZX the crash happens because the script (malco.tsc) has a small mistake at line 36 which will make it break on vanilla as well: ``` Set power to ON?
The issue with cs+ fonts is that they're encoded incorrectly (the data is RGBA, but pixel format is RGB), so any software that reads .bmp files in a compliant way...
It already is implemented, you can use any file explorer (eg. FX File Explorer) with support for SAF to access a filesystem named `doukutsu-rs game data`
I should add an shortcut that opens the storage directory though
What character encoding does Chinese CS translation use?