altv-issues
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Issues and roadmap for alt:V project
### Description of the problem Since the last alt:V update, it is not possible to teleport a vehicle when the player is in the vehicle, for example as a driver....
### Description of the problem Array & Object variables acts weirdly on entity streamSyncedMetaChange. ### Reproduction steps **Serverside:** ```ts alt.on('playerConnect', (player) => { player.setStreamSyncedMeta('test', 'yes'); player.setStreamSyncedMeta('test_with_array', ['pickaxe', 'hatchet']); }); alt.setInterval(()...
### Description of the problem  ### Reproduction steps altmp/altv-server:release ### Expected behaviour No error message ### Additional context _No response_ ### Operating system Linux Docker image ### Version altv-server:release...
### Description of the problem onClient doesn’t work emitServer(Raw) doesn’t work AltV related events work alt.emit works (client and server) I’ve tried with freeroam resource I just downloaded from website,...
### Description of the problem Function not working like expected here an image how it looks:  ### Reproduction steps code snippet used to reproduce: `const pos = new alt.Vector3(2263.779432781326,2912.091004910668,46.58113479614258)...
### Description of the problem This has aparently occurred a long time ago. But I think that it was never really fixed. Here is the issue itself in a nutshell....
### Description of the problem   as you can see, there is a missing space in front on [C#] ### Reproduction steps Just Log something to the console using...
Please add listed APIs below to make it possible to retrieve & modify interior related data at runtime. This will enable much better interior debugging & more possibilities related to...
### Description of the problem New logs are not longer stacking, so now we can see some logs like: ``` xxx xxx xxx ``` instead of: ``` xxx [3] ````...
### Description of the problem I think Alt.OffClient is crashing the server ### Reproduction steps Server Side Code (C#): ``` // server crashing [Command("test")] public static void testcmd(PlayerHandle player) {...