Marco Bavagnoli
Marco Bavagnoli
Even if I think the delay you are experiencing is a way a lot of time, probably is it due to loading big audio files? Would really help a lot...
Sure! Take your time. I think that if you start a new project from scratch it will be relatively faster! :) Just something like: ``` 1. init SoLoud 2. load...
I wrote a package that uses shaders: https://github.com/alnitak/shader_buffers and another that uses the latter with some presets: https://github.com/alnitak/shader_presets Hope this helps
Hi, can you please copy/paste some relevant log errors? Are you trying on Linux right? Anyway, I almost abandoned this project because of the incoming support for OpenGL by the...
Have you followed the instructions [here](https://github.com/alnitak/flutter_opengl/commit/50b8cd3139ad5ff883109e8307dca3babad72e3b)?
Could you please tell me the steps to reproduce this, that would help to find a solution? Before suspending, do some sounds were playing? Were there sounds loaded (and not...
Thank you @Taormina, so I could presume that the `suspend` activity is not really related to this issue. Your exception comes from `package:flutter_soloud/src/soloud.dart:509:61` which is the `completer` triggered when a...
Hi @ZZImagine, I cannot see from the screenshot, are you using the same `AudioSource` with multiple streams? Can you please give me some more info about this?
Sorry, I didn't understand this. You can set or get parameter values with something like: `SoLoud.instance.filters.pitchShiftFilter.shift.value = 1.5;` but you do not need to `import 'pitchshift_filter.dart'`. Everything you need is...
All filter sources are intended to read/write/check their parameters and to manage the filter when it is global or assigned to a single AudioSource. So they stick to their source...