Marco Bavagnoli

Results 46 comments of Marco Bavagnoli

@klein-j thank you!

Hi @chipweinberger yes, OpenCV could be avoided. I used that just to use the camera provided by the lib. Now, it's been a while since did this project, but I...

Anyway, I think OpenCV lib is about 200MB. The 800MB comes from the Android build which bundle all the ABI

Hi and thank you very much! The main problem to have a mac/iOS version is that I do not have a mac/iPhone :smiling_face_with_tear: The other problem is that Apple discontinued...

Hi @PunditSharp, I can't test on iOS, sorry. I leave this issue open, maybe someone else can help.

Hi @chipweinberger. Using method channel you are bounded to use the platform native language. In this case there is no need to do that for all bindings to the OpenGL...

> but we don't need to expose very much C code to dart, just the ability to load some shaders. > but I suppose given the name of this project...

well, android, linux and windows do use cmake by default. You can find cmakelists.txt in the respective folders. So not much hassle to add some c source and libs there...

Hi, thanks for your helpful video!! Seems like the problem comes from [StarMenu](https://pub.dev/packages/star_menu) package! Since I wrote that package I can do something I hope! In the week end I'll...

Hi @gitgudyyao , it's always a good practice to check the _mounted_ state! :) I have merged your PR, seems to fix the problem. For now should be better to...