Marco Bavagnoli
Marco Bavagnoli
Hi @TimeLord2010, I tried your code with your *vit_gpt_flutter_api* package, but only on the simulator. With or without the completer, the code worked as expected. To feed the buffer I...
You should think of *handles* as ephemeral things that become invalid just after the [AudioSource](https://pub.dev/documentation/flutter_soloud/latest/flutter_soloud/AudioSource-class.html), that owns it, finishes playing it. So, when you call the `loadAsset()` it gives you...
I suspected you meant AudioSources, but I went ahead because your code looked right :) Anyway, I tried your code on a Samsung Galaxy Note S20 and on some emulators...
> I'll give it a go, but I think you need to turn the device off for a bit longer: it might need to enter doze mode. I hadn't thought...
I woke up my phone too. Not only the sound are gone, but also the UI!!! I can't see those 2 buttons and cannot verify anything. Also attaching the debugger...
Unfortunately, the Android lifecycle detects when the app goes in the background but not when it goes to idle after some time of inactivity. What I still see, is that...
@FluffyBunniesTasteTheBest I am awaiting some suggestions because I don't know where the problem comes from.
Hi all involved here. I am writing just to hear from you if something changed with the v3.3.9 or the latest 3.4.0. Does someone have tried using [audio_service](https://pub.dev/packages/audio_service) which is...
Can you give me more info and maybe a sketch or a sample code of what you want to achieve?
I think you need to grab the `onItemTapped` in your current `StarMenu` and inside it close the current and open the other: ```dart onItemTapped: (index, controller) { controller.closeMenu!(); controller2.openMenu!(); }...