Marco Bavagnoli
Marco Bavagnoli
Hi and thank you very much, it's now only possible to change the thickness of the arrows and the end point it's only a filled circle. If you want to...
Hi and thanks for your PR! There is [BackgroundParams](https://github.com/alnitak/flutter_star_menu#backgroundparams) where you can set the background blur and color, you can also tell to use an animation transition for both of...
Hi @tksuns12, sorry for this long awaiting!!! I forgot this!! Maybe I was very busy at that time :( I like your PR, I merged it. Thank you
Hi @pyxiscloud , have you tried with 'onHover' callback of [MouseRegion](https://api.flutter.dev/flutter/widgets/MouseRegion-class.html) and use `StarMenuController` as described [here](https://github.com/alnitak/flutter_star_menu?tab=readme-ov-file#programmatically-open-menu)?
I also tried the "Pixel 2 XL API 27" emulator without any problems! I tried with your updated dev branch and also by patching `miniaudio.h` in the master branch with...
I bypassed SoLoud and used almost your `crash_test_gh833()`. I just added the loop because I found this issue when running tests on my plugin. This crashes randomly using the emulator...
I hope I can express everything correctly, feel free to question me. > It seems that C++ SoLoud has no direct `dispose()` equivalent. The closest I could find is the...
I've made some attempts to compile on Linux. In the `web` directory there is the `compile` script. This succesfully generates the **.wasm** and **.js** in the `web/build` folder. I stopped...
Currently is not possible. You can get audio data while playing, but this is not convenient and does not guarantee that all audio chunks will be retrieved. I plan to...
2 new methods to the plugin have been added: - readSamplesFromFile() - readSamplesFromMem() **updated** ```text /// Read [numSamplesNeeded] audio data from a file equally spaced in time. /// The returned...