Marco Bavagnoli

Results 172 comments of Marco Bavagnoli

> How to integrate it with flutter_soloud and make live audio record with effects: echo, reverb,...? I've just pushed a [PR to stream mic audio data](https://github.com/alnitak/flutter_recorder/pull/2). This data can be...

Hi @johnareid54, thanks for your informations. So, it seems that an audio session is mandatory to play something on iOS! I wasn't aware of that. To manage the audio session,...

Hey @lukepighetti, I read **ryanheise** reply. Unfortunately, I don't have a Mac to try. What I can say is that `loadAsset()` does nothing else than read using `rootbundle` or give...

Hi @sbauly, thank you very much for your findings and your time. This seems related to #86. When I tried to look at this, the only notifications I saw were...

Feel free to reopen if the problem still exists or if there are new info.

Hi @sbauly, thanks for your interest! I could take another look at this, but IIRC the SoLoud lib uses miniaudio just as a backend. The engine is SoLoud. I am...

Hi @sbauly, lately, I have been investigating this issue. You were right about the relevant code in *miniaudio.h*. When an interruption occurs, CoreAudio automatically stops, and consequently, *miniaudio* must also...

That’s great news @sbauly!! Thank you so much for taking the time to try! > I managed to temporarily resolve the issue by switching to using ma_ios_session_category_playback by default, instead...

Hey @pitazzo, > Does your work in the branch interruptions solve this, or does it only focus on iOS? that work should provide minimal Audio Focus management and headset (route...

Thanks @adventureisyou. I tried with #183 to manage audio focus, ducking and routing management natively. I had bad weeks lately and I didn't have the opportunity to continue testing (also...