A Koolen-Bourke
A Koolen-Bourke
Interesting idea. Our use case for something along these lines would be the need to spawn different types of processing pipelines at will. These might entail HTTP tunnelling (With or...
I've been through and made the relevant files from co_await branch of ASIO buildable with the networking TS ASIO (Master branch) and it works "well". However since experimenting a bit...
I just want to add my vote for splitting out the IO. We are about to undertake a large re-architecture, likely using coroutines and upon a brief look at cppcoro...
Ahh OK, thanks Lewis. I would have sworn we set that. Will check.
I only recently discovered your library (Great work BTW) so I haven't had a chance to delve deeply into it, however could a user simply use: ``` for (auto x...
I am a coroutine newbie so not sure I can offer much useful advice. However I think your solution seems sound. It's explicit and more importantly I think, it offers...
Hi @fraylopez, did you continue work on this system and how has it worked out? I have a couple of questions (I'm new to Entitas and Unity) By putting [Unique]...
Great, thanks!
> What I mean by "not meaningful to the game/sim" I see the data attached to entities as the world/sim data which would be meaningful but I don't want messages/commands...
Yeah I had experimented initially with a completely ECS based behaviour tree. It involved running systems multiple times and in the end I felt it was just utter overkill for...