Antonio González Viegas

Results 311 comments of Antonio González Viegas

Sure! You can find the source [here](https://github.com/ThatOpen/engine_components/blob/main/packages/front/src/core/PostproductionRenderer/index.ts), and you can see it in action [here](https://docs.thatopen.com/Tutorials/Components/Front/PostproductionRenderer). I'm applying multiple effects (you can see them [here](https://github.com/ThatOpen/engine_components/blob/main/packages/front/src/core/PostproductionRenderer/src/custom-effects-pass.ts), and specifically [here](https://github.com/ThatOpen/engine_components/blob/a6d381796d11eb73c7ea65224ae1187907d6b910/packages/front/src/core/PostproductionRenderer/src/custom-effects-pass.ts#L472)). Let me know...

Hey, as double sided materials are more consuming that single-sided materials, I'm not sure if double-side should be the default 🤔 would a for loop to make all materials double...

Hm, I see. Right now we are making huge fragment optimizations. Once we are done, maybe we can test both options (with and without) on various devices and see the...

Closing this for now! I think that staying on the performance side by default is better, and a small loop is a small price to pay IMO 🙏🏻 Thanks a...

I think this is already solved, as we are bundling our libraries. Let me know otherwise!

This is [done](https://github.com/ThatOpen/engine_components/issues/439)! Closing this

Hey, for the camera we just use [yomotsu's camera controls](https://github.com/yomotsu/camera-controls). They are available in the `controls` property of all our cameras. We just use those controls without doing anything else,...

Hey @kitsunekyo , thanks a lot for the proposal and for taking the time to ellaborate, feedback like this is really useful. Here's a general overview of our documentation pipeline:...

@kitsunekyo I agree mostly! The API Docs are created inside the packages with comments, like you describe. I also agree that writting a markdown is more convenient than writting typescript...