Antonio González Viegas
Antonio González Viegas
Hey @wlinna, the geometric representation we use is not necessarily glTF compatible due to the `blockID` attribute. If you remove that attribute from the geometry before exporting, would it work...
Hm, blockID is just another Three.js BufferAttribute, so I'm not sure what can be wrong with it. 🤔 We use [fragments](https://github.com/ifcjs/fragment) to express geometry, which is a simple wrapper we...
Hi, this week we will release a new version of components/fragments, maybe it helps. We have gotten rid of the BlockID attribute, so now the `mesh` attribute of a component...
Merged meshes don't exist anymore. Now, everything is instanced. So each unique element remains its own mesh. We have created a [streaming system](https://twitter.com/agviegasBIM/status/1755613911188144407) that can open multi gigabyte models on...
Sure! This will be in the docs as a step-by-step example once we release it next week. - Yes. You can convert the IFC to a set of small binary...
Hey @wlinna thanks for your patience. I think it's solved. Using the fragmentsManager tutorial as a starting point, and modifying the load function so that it exports the result with...
Fixed! Now, with this code, the highlighter works. Let us know if you face any issues. You can find the full updated tutorial for the highlighter [here](https://docs.thatopen.com/Tutorials/Components/Front/Highlighter). ```ts import *...
We are trying to keep the scope of the library as small as possible to be able to maintain it and keep improving it with our small team. We are...
The auto-injected CSS issue should be solved in the latest version of the libraries, as we have decoupled all the UI-related logic to [a separate library](https://github.com/ThatOpen/engine_ui-components). As for the breaking...
Hey, you should check this out with Garret, as he is the author of the [BVH library](https://github.com/gkjohnson). We are not planning to implement clash detection features in our library for...