Antonio González Viegas

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Agreed! Both web-ifc-three and web-ifc-viewer need a big update / clean up, so this might be a good opportunity.

Hi, the scope of this package is to load IFC into Three.js meshes. Adding zip logic might bloat a package that we already plan to un-bloat soon. Have you tried...

Awesome, thanks a lot for the reply! 🙂 The main limitation of V1 is parallel faces, right? If I understood correctly, as normal vectors don't have information about the position...

@OmarShehata thanks a lot for the pointers! I tried it out and the results improved significantly, but they are not perfect yet (see screenshots below: before - after). I'll keep...

@OmarShehata I've had the chance to experiment a bit more. Now I am separating them into 2 different render targets and using them both to compute the edges (this can...

Hey, I just cleaned up, managed to bring both normal and plane distance into a single shadermaterial (so only one extra render is needed, like before) and improved the precission...

Thanks a lot! I can make a PR. Would you rather make this an improvement of V1, or call this V3? 🙂 I couldn't have done it without your previous...

> I think it might be easiest at this point to make it as a copy of the folder Got it! I can do a PR like that. I have...

More discoveries. I added the mesh colors to the computation and the results got a lot better, even for coplanar faces 🙂 this is how it looks like now for...

Thanks @RodrigoHamuy! I never had the time to make a PR, but you can check out this code [here](https://github.com/IFCjs/components/blob/main/src/navigation/PostproductionRenderer/index.ts) (everything is inside the postproduction object). These weeks are crazy, so...